Structs

A Resource that loads assets from the filesystem in the background
Adds assets support to the engine
Represents a path to an asset in the file system
A Resource that stores Assets of a given type
A handle into a specific Asset of type T
A context where an Asset is processed

Enums

Asset Events fired when an asset has been loaded or unloaded
A unique asset id

Traits

An Asset rappresent any kind of external data like images, sound, text file etc..
Add functionalities to add new Asset and new AssetLoader to the engine
A loader for an asset